Ten Broods Civ III Scenario

There are ten starting positions. Each one is a good hex to drop right down and build a city
without looking around. Everyone will have some time to build and develop before encountering
another civilization. A few civs start off solo on a small land mass, while most share a
larger continents. The world is much richer in resources than usual and you will have to work
at it to build cities in crummy spots.

RULE CHANGES

Its very tempting to alter a lot of values for this game, but I think the changes here make
the game a little better without screwing up the balance.

Original values are in ().
Citizens are worth 25 (20) shields if they're converted.
Citizens and buildings have a defense of 8 (4).
Probabalities that some resources are  exhausted have been reduced a little.
Desert terrain gets a 2 (1) food bonus for irrigation.
Banks and Airports reduce Corruption.
Workers 'Clear Pollution' nominal time is 20 (24).
University reduces Pollution.
Factory and Man. Plant produce 1 (2) pollution.

Egypt, Aztec and Zulu default to Monarchy, not Despotism.

Swordsman, Legionaires and Immortals upgrade to Knight instead of dangling along for the
whole game. What's really needed is a Man-at-Arms unit with about a 4-3-1 rating.

Destroyers nominally move at 6 (5).
Subs of all kinds have a defense of 5 (4). There really ought to be a setting that prohibits
old ships like galleys and caravels from attacking/defending vs a submarine.


Plant Spy nominally costs 500 (600).
Initiate propoganda costs 600 (1000).
Expose Mole costs 500 (800)
It was really tempting to make Democracy vulnerable to propoganda, but I didn't.


SPOILERS
Ten Broods is a 'Medium Large' map, 124 x 124.
Optimal Cities = 30 so corruption is less
Tech Rate = 140 a bit faster than other

You will not find oil, aluminum or uranium on any of the starting land masses. everyone will
have to get them exploring/colonizing by ship or trading for them.

All the starting land masses have a path to other land masses with nothing more than a galley.
The paths are not always obvious. Some land masses are not discovered until your civ can build
ocean-going vessels.



